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Dante's Inferno Interview: Of Marketing and Gods of War
We chat with Jonathan Knight, the executive producer of EA's Dante's Inferno about the game's unique marketing, how it's harder than it looks to create a game 'God of War' and why his take on the classic poem may not be a lasting part of the story of Dante's work. It was an interesting discussion, and proved that the game may not be as easily...
dante's | inferno | interview | of | marketing | and | gods | of | war
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